/beam spawn
Spawn a beam that is not attached to anything else.
- Only runs when a player executes the command, not from the server console.
Spelling
/beam spawn <beam> [--scale=<value>] [--targetScale=<value>] [--length=8.0] [--lifetime=30.0]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
beam | Required | Beam Asset A reference to an Asset of type Beam | The beam asset that gives the appearance |
--scale | Optional | Float A floating-point number | How wide the beam is at both ends, unless targetScale is given |
--targetScale | Optional | Float A floating-point number | How wide the beam is at the target end. Defaults to the value of the scale argument. |
--length | With Default Value Default: | Double A decimal number | How long the beam is, in blocks |
--lifetime | With Default Value Default: | Double A decimal number | How long the beam lasts, in seconds |
Permissions
- Permission
hytale.beam.command.beam.spawn- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.