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Audio & EffectsPlayer only

/beam spawn

Spawn a beam that is not attached to anything else.

  • Only runs when a player executes the command, not from the server console.

Spelling

  • /beam spawn <beam> [--scale=<value>] [--targetScale=<value>] [--length=8.0] [--lifetime=30.0]
  • Main commandthe command name that starts it all
  • SubcommandSubcommand: an additional word after the command
  • Requiredrequired, in a fixed order
  • Optionaloptional, with --name=value

Arguments

ArgumentTypeTypeDescription
beamRequired

Beam Asset

A reference to an Asset of type Beam

The beam asset that gives the appearance

--scaleOptional

Float

A floating-point number

How wide the beam is at both ends, unless targetScale is given

--targetScaleOptional

Float

A floating-point number

How wide the beam is at the target end. Defaults to the value of the scale argument.

--lengthWith Default Value

Default: 8.0

Double

A decimal number

How long the beam is, in blocks

--lifetimeWith Default Value

Default: 30.0

Double

A decimal number

How long the beam lasts, in seconds

Permissions

Permission
hytale.beam.command.beam.spawn
Default group
WorldEditorfrom the parent command

The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.

Back to command reference

/beam spawn — Hytale command reference | ZAP-Hosting