/beam entity
Attach a beam from you to another entity
- Only runs when a player executes the command, not from the server console.
Spelling
/beam entity <beam> [--entity=<value>] [--scale=<value>] [--sourceNode=<value>] [--targetNode=<value>] [--targetScale=<value>]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
beam | Required | Beam Asset A reference to an Asset of type Beam | The beam asset that gives the appearance |
--entity | Optional | UUID A UUID representing an entity id | The entity to end the beam at. Defaults to the entity in view |
--scale | Optional | Float A floating-point number | How wide the beam is at both ends, unless targetScale is given |
--sourceNode | Optional | Text Words, text, numbers, letters | The model node on you to start the beam from. Defaults to your position |
--targetNode | Optional | Text Words, text, numbers, letters | The model node on the target entity to end the beam at. Defaults to its position |
--targetScale | Optional | Float A floating-point number | How wide the beam is at the target end. Defaults to the value of the scale argument. |
Permissions
- Permission
hytale.beam.command.beam.entity- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.