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Audio & EffectsPlayer only

/beam entity

Attach a beam from you to another entity

  • Only runs when a player executes the command, not from the server console.

Spelling

  • /beam entity <beam> [--entity=<value>] [--scale=<value>] [--sourceNode=<value>] [--targetNode=<value>] [--targetScale=<value>]
  • Main commandthe command name that starts it all
  • SubcommandSubcommand: an additional word after the command
  • Requiredrequired, in a fixed order
  • Optionaloptional, with --name=value

Arguments

ArgumentTypeTypeDescription
beamRequired

Beam Asset

A reference to an Asset of type Beam

The beam asset that gives the appearance

--entityOptional

UUID

A UUID representing an entity id

The entity to end the beam at. Defaults to the entity in view

--scaleOptional

Float

A floating-point number

How wide the beam is at both ends, unless targetScale is given

--sourceNodeOptional

Text

Words, text, numbers, letters

The model node on you to start the beam from. Defaults to your position

--targetNodeOptional

Text

Words, text, numbers, letters

The model node on the target entity to end the beam at. Defaults to its position

--targetScaleOptional

Float

A floating-point number

How wide the beam is at the target end. Defaults to the value of the scale argument.

Permissions

Permission
hytale.beam.command.beam.entity
Default group
WorldEditorfrom the parent command

The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.

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/beam entity — Hytale command reference | ZAP-Hosting