/entity
Prefix for entity related commands
También se puede invocar como: /entities
Notación
Este comando es un grupo: no hace nada por sí solo y requiere un subcomando, por ejemplo /entity clone.
Subcomandos (16)
/entity clone [--entity=<value>] [--world=<value>] [--count=1]
Clone specified entity
/entity remove [--entity=<value>] [--world=<value>] [--others]
Remove an entity
/entity dump [--entity=<value>] [--world=<value>]
Dump the saved data for an entity
/entity clean [--world=<value>]
Remove all entities
/entity lod <ratio>
Set the entity LOD (Level of Detail) ratio
Con subcomandos · 1
/entity tracker <player> [--world=<value>]
Display player entity tracker information
/entity resend <player> [--world=<value>]
Resend all tracked entities to a player
/entity nameplate <text> [--entity=<value>] [--world=<value>]
Modify an entity's Nameplate component
/entity stats <…>
Prefix for entity stat operation commands
Grupo de comandos · 6
/entity snapshot <…>
Commands related to entity snapshots
Grupo de comandos · 2
/entity effect <effect> [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--duration=100.0]
Apply an effect to the specified entities
/entity interactable [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--disable]
Enable or disable the Interactable component on selected entities
/entity intangible [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--remove]
Add or remove the Intangible component on selected entities
/entity invulnerable [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--remove]
Add or remove the Invulnerable component on selected entities
/entity hidefromadventureplayers [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--remove]
Hide selected entities from adventure mode players
/entity count [--world=<value>]
Print the entity count in the world
Permisos
- Permiso
hytale.system.command.entity- Grupo predeterminado
- WorldEditor
Los grupos siguen esta jerarquía: Adventurer, Builder, WorldEditor, ServerEditor y Admin. Cada grupo superior hereda los permisos de los inferiores; los jugadores nuevos son Adventurer y los administradores (OP) tienen todos los permisos.