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Clothing and jewelry vary randomly in the game—shown here is the default equipment.

UndeadUndead › ZombieHostile

Sandswept Zombie

Role
Undead/Zombie/Zombie_Sand
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Predator
Model
Zombie_Sand

Statistics

Health

49

Speed

9 blocks/sRunning

Damage (strongest attack)

18

Attacks

AttackDamageKnockback
Melee18 Physical1

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

Attitude groupPredators

Neutral toward:
Prey
Ignored:
PredatorsPrey Big

NPC groups

AggressiveUndeadZombie

Perception

View distance
12 blocks
Field of view
120°
Hearing range
8 blocks
Instant detection
4 blocks
Alarm range
28 blocks
Alarm duration
3–5 s

Combat

Attack range
2 blocks
Target range
2.5 blocks
Pursues targets
Yes
Pursuit speed
1 × movement speed
Race threshold
0.55
Flee distance
15 blocks
Flees even without a threat
No
Knockback factor
×0.5

Everyday

Roaming Radius
6 blocks
Leash radius
20 blocks
Leash radius (hard limit)
60 blocks
Sleeps at night
No
Shy during the day
No
Day
6:01–17:59
Breathes underwater
No
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Zombie_Sand

Occurrences

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Zombie Sand100 % of this markerWait time (game time): 1 dayplaced in: Monuments › Encounter

Structures (1)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Monuments › Encounter

12× marker “Zombie Sand” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Mobs in the same family

Same role folder in game: Undead › Zombie

Back to the mob database

Sandswept Zombie — Hytale Mob Database | ZAP-Hosting