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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Sandswept Zombie
- Role
- Undead/Zombie/Zombie_Sand
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Predator
- Model
- Zombie_Sand
Statistics
Health
49
Speed
9 blocks/sRunning
Damage (strongest attack)
18
Attacks
| Attack | Damage | Knockback |
|---|---|---|
| Melee | 18 Physical | 1 |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredators
- Neutral toward:
- Prey
- Ignored:
- PredatorsPrey Big
NPC groups
Perception
- View distance
- 12 blocks
- Field of view
- 120°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 28 blocks
- Alarm duration
- 3–5 s
Combat
- Attack range
- 2 blocks
- Target range
- 2.5 blocks
- Pursues targets
- Yes
- Pursuit speed
- 1 × movement speed
- Race threshold
- 0.55
- Flee distance
- 15 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 6 blocks
- Leash radius
- 20 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- No
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Zombie_Sand
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Zombie Sand100 % of this markerWait time (game time): 1 dayplaced in: Monuments › Encounter
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Monuments › Encounter
12× marker “Zombie Sand” in these structuresMobs in the same family
Same role folder in game: Undead › Zombie