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Root Spirit
- Role
- Elemental/Spirit/Spirit_Root
- Zones
- Zone 1
- Template
- Template_Flying_Aggressive
- Model
- Spirit_Root
Statistics
Health
49
Speed
6 blocks/sFlying
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredPerception
- View distance
- 20 blocks
- Field of view
- 180°
- Hearing range
- 10 blocks
- Instant detection
- 3 blocks
- Alarm range
- 30 blocks
- Alarm duration
- 2 s
Combat
- Attack range
- 15 blocks
- Knockback factor
- ×0.5
Everyday
- Reminder category
- Elemental
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Spirit_Root
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(3)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Elemental Circle Tier1
Weight 100 = 100 % of this table- Max. concurrent
- 1
- Per spawn
- 1–2
- Next spawn after (game time)
- 80 min – 110 min
- Minimum distance from player
- 3 blocks
- Beacon radius
- 10 blocks
- Spawn Radius
- 12 blocks
- Target distance from player
- 6 blocks
Zone1 Elemental Circle Tier2
Weight 100 = 100 % of this table- Max. concurrent
- 1
- Per spawn
- 1–2
- Next spawn after (game time)
- 80 min – 110 min
- Minimum distance from player
- 3 blocks
- Beacon radius
- 10 blocks
- Spawn Radius
- 12 blocks
- Target distance from player
- 6 blocks
Zone1 Elemental Circle Tier3
Weight 100 = 100 % of this table- Max. concurrent
- 1
- Per spawn
- 1–2
- Next spawn after (game time)
- 80 min – 110 min
- Minimum distance from player
- 3 blocks
- Beacon radius
- 10 blocks
- Spawn Radius
- 12 blocks
- Target distance from player
- 6 blocks
Spawn Marker(2)
Spawn points (markers) placed in structures or encounters.
- Spirit Root100 % of this markerplaced in: Dungeon › Magic Ruins
- Spirit Root Manual100 % of this markerWait time (game time): 1 hr.
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Magic Ruins
27× marker “Spirit Root” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins
Mobs in the same family
Same role folder in game: Elemental › Spirit