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Incandescent Skeleton Head
- Role
- Undead/Skeleton/Skeleton_Incandescent/Skeleton_Incandescent_Head
- Zones
- Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Flying_Aggressive
- Model
- Skeleton_Incandescent_Head
Statistics
Health
81
Speed
6 blocks/sFlying
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 20 blocks
- Field of view
- 180°
- Hearing range
- 10 blocks
- Instant detection
- 3 blocks
- Alarm range
- 30 blocks
- Alarm duration
- 2 s
Combat
- Attack range
- 15 blocks
- Knockback factor
- ×0.5
Everyday
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Incandescent_Head
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone4 Forests Predator
Weight 20 = 40 % of this table- Zone 4
- Forests
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Skeleton Incandescent Head100 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Nodes
3× marker “Skeleton Incandescent Head” in these structuresMobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton Incandescent