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UndeadUndead › Skeleton › Skeleton IncandescentHostile

Incandescent Skeleton Head

Role
Undead/Skeleton/Skeleton_Incandescent/Skeleton_Incandescent_Head
Zones
Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Flying_Aggressive
Model
Skeleton_Incandescent_Head

Statistics

Health

81

Speed

6 blocks/sFlying

Damage (strongest attack)

—

Attacks

No damage values in the role data.

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
20 blocks
Field of view
180°
Hearing range
10 blocks
Instant detection
3 blocks
Alarm range
30 blocks
Alarm duration
2 s

Combat

Attack range
15 blocks
Knockback factor
×0.5

Everyday

Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Incandescent_Head

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(1)

Spawns naturally in these environments in the world.

Spawns Zone4 Forests Predator

Weight 20 = 40 % of this table
Zone 4
Forests
6–18Background: Soil

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Skeleton Incandescent Head100 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes

Structures (1)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Cave › Nodes

3× marker “Skeleton Incandescent Head” in these structures
First Gate of the EchoTempleDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder Wastes

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton Incandescent

Back to the mob database

Incandescent Skeleton Head — Hytale Mob Database | ZAP-Hosting