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IntelligentIntelligent › Other › KlopsNeutral

Klops Gentleman

Role
Intelligent/Other/Klops/Klops_Gentleman
Zones
Zone 1, Zone 2, Zone 3
Template
Template_Intelligent
Model
Klops_Gentleman

Statistics

Health

74

Speed

7 blocks/sRunning

Damage (strongest attack)

10±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee10 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Neutral

Attitude toward other NPCs

Ignored

Perception

View distance
15 blocks
Field of view
180°
Hearing range
8 blocks
Instant detection
2 blocks
Alarm range
45 blocks
Alarm duration
1–2 s

Combat

Attack range
2 blocks
Pursuit speed
0.67 × movement speed
Race threshold
0.3
Knockback factor
×0.5

Everyday

Roaming Radius
15 blocks
Leash radius
45 blocks
Leash radius (hard limit)
200 blocks
Breathes underwater
No

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Klops_Gentleman

Occurrences

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Klops Gentleman100 % of this markerWait time (game time): 1 dayplaced in: Cave › Klops

Structures (1)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Cave › Klops

37× marker “Klops Gentleman” in these structures
Drifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe Everfrost

Mobs in the same family

Same role folder in game: Intelligent › Other › Klops

Back to the mob database

Klops Gentleman — Hytale Mob Database | ZAP-Hosting