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Klops Gentleman
- Role
- Intelligent/Other/Klops/Klops_Gentleman
- Zones
- Zone 1, Zone 2, Zone 3
- Template
- Template_Intelligent
- Model
- Klops_Gentleman
Statistics
Health
74
Speed
7 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredPerception
- View distance
- 15 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 2 blocks
- Pursuit speed
- 0.67 × movement speed
- Race threshold
- 0.3
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 15 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- No
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Klops_Gentleman
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Klops Gentleman100 % of this markerWait time (game time): 1 dayplaced in: Cave › Klops
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Klops
37× marker “Klops Gentleman” in these structuresMobs in the same family
Same role folder in game: Intelligent › Other › Klops