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Firesteel Golem
- Role
- Elemental/Golem/Golem_Firesteel
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Intelligent
- Model
- Golem_Firesteel
Statistics
Health
224
Speed
5 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Swing Left | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Swing Right | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Spin | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Ground Slam | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Stomp | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Spin Heavy | 10 Physical | ±10 % | -10 | Fixed value per hit |
| Clap | 10 Physical | ±10 % | -10 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupGolem
- Hostile toward:
- TrorkUndeadVoid
Perception
- View distance
- 10 blocks
- Field of view
- 150°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 2.5 blocks
- Pursuit speed
- 0.67 Ă— movement speed
- Race threshold
- 0.3
- Knockback factor
- Ă—0.5
Everyday
- Roaming Radius
- 15 blocks
- Leash radius
- 10 blocks
- Leash radius (hard limit)
- 15 blocks
- Breathes underwater
- No
- Reminder category
- Elemental
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Golem_Firesteel
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(5)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Cave Volcanic T3 Aggro
Weight 15 = 15 % of this table- Zone 1
- Caves Volcanic T3
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone1 Cave Volcanic T2 Aggro
Weight 10 = 10 % of this table- Zone 1
- Caves Volcanic T2
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone2 Cave Volcanic T3 Aggro
Weight 15 = 15 % of this table- Zone 2
- Caves Volcanic T3
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone2 Cave Volcanic T2 Aggro
Weight 10 = 10 % of this table- Zone 2
- Caves Volcanic T2
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone4 Cave Volcanic Aggro
Weight 15 = 15 % of this table- Zone 4
- Caves Volcanic
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Golem Firesteel100 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes, Monuments › Unique, Rock Formations › Rocks
Structures (3)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Nodes
2× marker “Golem Firesteel” in these structuresMonuments › Unique
3× marker “Golem Firesteel” in these structuresRock Formations › Rocks
1× marker “Golem Firesteel” in these structuresMobs in the same family
Same role folder in game: Elemental › Golem