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Sandswept Skeleton Warlock
- Role
- Undead/Skeleton/Skeleton_Sand/Dungeon/Dungeon_Skeleton_Sand_Mage
- Zones
- Zone 2
- Template
- Template_Intelligent
- Model
- Skeleton_Sand_Mage
Statistics
Health
49
Speed
10 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 250°
- Hearing range
- 4 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 15 blocks
- Pursuit speed
- 0.67 Ă— movement speed
- Race threshold
- 0.3
- Knockback factor
- Ă—0.5
Everyday
- Roaming Radius
- 15 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- No
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Dungeon Skeleton Sand Mage100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Sandstone
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Sandstone
9× marker “Dungeon Skeleton Sand Mage” in these structuresLocations in world generation (3)
- Zone2_Tier1 › Cave/Dungeons/Dungeon
- Zone2_Tier2 › Cave/Dungeons/Dungeon
- Zone2_Tier3 › Cave/Dungeons/Dungeon