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UndeadUndead › Skeleton › Skeleton Sand › DungeonHostile

Sandswept Skeleton Warlock

Role
Undead/Skeleton/Skeleton_Sand/Dungeon/Dungeon_Skeleton_Sand_Mage
Zones
Zone 2
Template
Template_Intelligent
Model
Skeleton_Sand_Mage

Statistics

Health

49

Speed

10 blocks/sRunning

Damage (strongest attack)

10±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee10 Physical±10 %1Fixed value per hit

The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.

Weapon / main hand

Off-hand

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
15 blocks
Field of view
250°
Hearing range
4 blocks
Instant detection
2 blocks
Alarm range
45 blocks
Alarm duration
1–2 s

Combat

Attack range
15 blocks
Pursuit speed
0.67 Ă— movement speed
Race threshold
0.3
Knockback factor
Ă—0.5

Everyday

Roaming Radius
15 blocks
Leash radius
45 blocks
Leash radius (hard limit)
200 blocks
Breathes underwater
No
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton

Occurrences

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Dungeon Skeleton Sand Mage100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Sandstone

Structures (1)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Sandstone

9× marker “Dungeon Skeleton Sand Mage” in these structures
Golden SteppesBadlandsDesolate Basin
Locations in world generation (3)
  • Zone2_Tier1 › Cave/Dungeons/Dungeon
  • Zone2_Tier2 › Cave/Dungeons/Dungeon
  • Zone2_Tier3 › Cave/Dungeons/Dungeon

Back to the mob database

Sandswept Skeleton Warlock — Hytale Mob Database | ZAP-Hosting