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Voidtaken Grizzly
- Role
- Creature/Hunt/Bear_Voidtaken
- Template
- Template_Bear_Voidtaken_Boss
- Model
- Bear_Grizzly_Voidtaken
Statistics
Health
850
Speed
6 blocks/sRunning
Damage (strongest attack)
38±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Swipe Left | 23 Physical | ±10 % | 0.5 | Fixed value per hit |
| Swipe Right | 24 Physical | ±10 % | 0.5 | Fixed value per hit |
| Stomp | 38 Physical | ±10 % | 10 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredatorsBig
- Neutral toward:
- PreyPrey BigSpiders
- Ignored:
- PredatorsPredators Big
NPC groups
Perception
- View distance
- 64 blocks
- Field of view
- 360°
- Hearing range
- 64 blocks
- Instant detection
- 48 blocks
- Alarm range
- 64 blocks
- Alarm duration
- 3–5 s
Combat
- Pursuit speed
- 1 × movement speed
- Race threshold
- 0.55
- Knockback factor
- ×0.001
Everyday
- Roaming Radius
- 8 blocks
- Leash radius
- 96 blocks
- Leash radius (hard limit)
- 128 blocks
- Breathes underwater
- No
- Reminder category
- Voidtaken
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Hunt
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(1)
Spawns via spawn beacons (e.g. in caves) near players.
Bear Voidtaken Beacon
Weight 1 = 100 % of this table- Max. concurrent
- 1
- Per spawn
- 1
- Minimum distance from player
- 5 blocks
- Beacon radius
- 30 blocks
- Spawn Radius
- 12 blocks
- Target distance from player
- 7 blocks