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Feature RequestOtherClosed

Server Cluster via VLAN

In case a server reaches full capacity, I would suggest that server clusters are possible, which can be set up via the ZAP interface or at least through instructions. It would definitely make sense if someone wants to split and/or expand the capacities. Ideally, one server would enable the connection (via FTP, etc.), and the connected servers would simply increase and add the resources.

Originally posted by BruchpilotNr1 on our previous feedback board.

Ffeaturebase-import13 Feb 2026

Comments (2)

ZAP
Official response
9 Mar 2026, 22:10

Thanks for the suggestion! 💚 After reviewing it, we won’t be moving forward right now, but we genuinely appreciate the input. Thank you for your suggestion! From your description, it sounds like you are proposing the ability to connect multiple servers together through a VLAN to create a server cluster, allowing additional servers to expand capacity when a single server reaches its limits. While this is an interesting idea, there are some technical limitations that make this difficult to implement in the way described. 1. Hardware resources cannot be pooled across servers Connecting servers through a VLAN only allows them to communicate over a private network. It does not combine CPU, RAM, or other hardware resources into a single larger server. Each game server process must run on one physical or virtual machine and cannot dynamically use resources from another server. 2. FTP connections do not increase server capacity FTP is only used for file transfers. While servers can technically exchange files over a network, this does not allow them to share processing power, memory, or player capacity. 3. Game server software usually controls scaling For most games, clustering or multi-server setups must be supported by the game software itself (for example through proxy systems, shards, or multi-instance setups). If the game does not support this natively, it cannot be implemented purely through hosting infrastructure. 4. Networking between servers is already possible in some setups In cases where a game supports multi-server environments, servers can already be connected through internal networking or proxies. However, the configuration depends entirely on the specific game and server software rather than the control panel alone. Because of these limitations, it is unfortunately not possible to create a system where additional servers automatically extend the resources of another server simply by connecting them via VLAN or FTP. That said, if a specific game supports multi-server or clustered setups, we are always happy to help provide guidance on how to configure such a setup within the supported infrastructure.

ZAP
Official response
28 Sep 2026, 17:40

Combining several servers into one bigger pool of resources isn't something the hardware or the games can do, so we're closing this one. If you need more power, you can upgrade a ZapX server to a larger configuration at any time.

Timeline

All important changes at a glance.

Official response from the ZAP team added.

From ZAP

28 Sep 2026

17:40

Status changed from “Open” to “Closed”.

From ZAP

28 Sep 2026

17:40

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