/prefabspawner set
Sets a prefab path for a BlockSpawner block you look at | [heightMap]: Sets if a prefab should attempt to follow the heightmap | [inheritSeed]: Sets if a prefab should inherit its parent's worldgen-id | [inheritHeightCheck]: Sets if a prefab should use its parent's HeightCondition | [defaultWeight] Sets the default weight that is assigned to prefabs that do not have a weight mapping assigned
También se puede invocar como: /pspawner set
Notación
/prefabspawner set <prefab> [--defaultWeight=<value>] [--fitHeightmap=<value>] [--inheritHeightCheck=<value>] [--inheritSeed=<value>] [--position=<value>] [--world=<value>]
- Comando principalel nombre del comando, con el que empieza todo
- SubcomandoSubcomando: una palabra adicional después del comando
- Obligatorioes obligatorio, en un orden fijo
- Opcionalse puede omitir, con --name=wert
Argumentos
| Argumento | Tipo | Tipo | Descripción |
|---|---|---|---|
prefab | Obligatorio | Text Words, text, numbers, letters | The prefab path to set |
--defaultWeight | Opcional | Double A decimal number | The default weight for prefabs |
--fitHeightmap | Opcional | Boolean A "true" or "false" input | Whether to fit the heightmap (true/false) |
--inheritHeightCheck | Opcional | Boolean A "true" or "false" input | Whether to inherit height check (true/false) |
--inheritSeed | Opcional | Boolean A "true" or "false" input | Whether to inherit the seed (true/false) |
--position | Opcional | Relative Block Position A position with three integer coordinates, representing a block's location in world space. Each argument can be prefixed with a tilde (~) in order to specify it as relative to a point (usually yourself) 3 valores consecutivos | The position of the prefab spawner (or raycast from player if not specified) |
--world | Opcional | World A world folder name | The world to operate this command on |
Permisos
- Permiso
hytale.prefabspawnermodule.command.prefabspawner.set- Grupo predeterminado
- WorldEditordel comando principal
Los grupos siguen esta jerarquía: Adventurer, Builder, WorldEditor, ServerEditor y Admin. Cada grupo superior hereda los permisos de los inferiores; los jugadores nuevos son Adventurer y los administradores (OP) tienen todos los permisos.