/prefabspawner set
Sets a prefab path for a BlockSpawner block you look at | [heightMap]: Sets if a prefab should attempt to follow the heightmap | [inheritSeed]: Sets if a prefab should inherit its parent's worldgen-id | [inheritHeightCheck]: Sets if a prefab should use its parent's HeightCondition | [defaultWeight] Sets the default weight that is assigned to prefabs that do not have a weight mapping assigned
Ook aan te roepen als: /pspawner set
Schrijfwijze
/prefabspawner set <prefab> [--defaultWeight=<value>] [--fitHeightmap=<value>] [--inheritHeightCheck=<value>] [--inheritSeed=<value>] [--position=<value>] [--world=<value>]
- Hoofdopdrachtde opdrachtnaam waarmee alles begint
- SubopdrachtSubopdracht: een extra woord achter de opdracht
- Verplichtmoet worden opgegeven, in vaste volgorde
- Optioneelmag ontbreken, met --name=wert
Argumenten
| Argument | Type | Type | Beschrijving |
|---|---|---|---|
prefab | Verplicht | Text Words, text, numbers, letters | The prefab path to set |
--defaultWeight | Optioneel | Double A decimal number | The default weight for prefabs |
--fitHeightmap | Optioneel | Boolean A "true" or "false" input | Whether to fit the heightmap (true/false) |
--inheritHeightCheck | Optioneel | Boolean A "true" or "false" input | Whether to inherit height check (true/false) |
--inheritSeed | Optioneel | Boolean A "true" or "false" input | Whether to inherit the seed (true/false) |
--position | Optioneel | Relative Block Position A position with three integer coordinates, representing a block's location in world space. Each argument can be prefixed with a tilde (~) in order to specify it as relative to a point (usually yourself) 3 waarden achter elkaar | The position of the prefab spawner (or raycast from player if not specified) |
--world | Optioneel | World A world folder name | The world to operate this command on |
Machtigingen
- Machtiging
hytale.prefabspawnermodule.command.prefabspawner.set- Standaardgroep
- WorldEditorvan de bovenliggende opdracht
De groepen bouwen op elkaar voort: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Een hogere groep erft de rechten van de lagere groepen; nieuwe spelers zijn Adventurer en admins (OP) mogen alles.