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Hytale: PvP Management

This guide was created with the following products:

(Details may vary with products from different providers but the main concepts remain the same)

Introduction

PvP management on a Hytale server controls whether players are able to damage or fight each other within a world. By adjusting PvP settings, server owners can define if combat between players is fully enabled, completely disabled, or restricted to specific situations.

Configuration

PvP behavior is defined on a per-world basis and configured through the server’s configuration file:

/gXXXXXXX/hytale/universe/worlds/default/config.json

This setting determines how the server handles player-to-player damage and whether PvP is allowed within the active world. Changes to PvP settings apply globally to the affected world and require a server restart to take effect.

The following example shows a configuration where PvP is disabled for a world:

"WorldConfig": {
"PvP": false
}

With this configuration applied, players are no longer able to damage each other within that world, effectively creating a PvE-focused environment.

To enable PvP and allow player-to-player combat, the configuration can be set as follows:

"WorldConfig": {
"PvP": true
}

Conclusion

Once set up, you have a clear overview of how PvP is managed and can easily adjust the configuration to support cooperative gameplay, competitive environments or a combination of both. For further questions or assistance, please don't hesitate to contact our support team, which is available daily to assist you! 🙂