Hytale: PvP Management
This guide was created with the following products:
(Details may vary with products from different providers but the main concepts remain the same)
Introduction
PvP management on a Hytale server controls whether players are able to damage or fight each other within a world. By adjusting PvP settings, server owners can define if combat between players is fully enabled, completely disabled, or restricted to specific situations.
Configuration
PvP behavior is defined on a per-world basis and configured through the server’s configuration file:
/gXXXXXXX/hytale/universe/worlds/default/config.json
This setting determines how the server handles player-to-player damage and whether PvP is allowed within the active world. Changes to PvP settings apply globally to the affected world and require a server restart to take effect.
The following example shows a configuration where PvP is disabled for a world:
"WorldConfig": {
"PvP": false
}
With this configuration applied, players are no longer able to damage each other within that world, effectively creating a PvE-focused environment.
To enable PvP and allow player-to-player combat, the configuration can be set as follows:
"WorldConfig": {
"PvP": true
}
Conclusion
Once set up, you have a clear overview of how PvP is managed and can easily adjust the configuration to support cooperative gameplay, competitive environments or a combination of both. For further questions or assistance, please don't hesitate to contact our support team, which is available daily to assist you! 🙂