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Installing plugins on your server

Plugins installation

With plugins you have the possibility to customize your server even more. Below we will explain where you can find the most popular server plugins and how to set them up.

Preparation

First of all, you need to download the plugins that will be installed on the server. A large selection of EXILED Plugins can be found on their own github (https://github.com/Exiled-Team) and once selected the plugin repo, a releases section will appear on the side to which you will be brought to a download page, instructions on how to do this will be shown below.

Downloading a plugin

Plugins can be downloaded from many sources for your server. However these are only recognised as the safest options. Please be careful with which plugins you install onto your gameserver - Always check the source of the plugin by looking for its developers and what the plugin actually does.

Download

To download a plugin via the github you will need to head to the EXILED Github page as shown below and select a plugin-repo. image

Once you have found the plugin-repo you wish to download a releases section will appear on the right side. image

Once you selected the release section it will provide a .dll resource, once clicking on this a download will begin. image

And that's it you can now follow the Installation part of this document to learn how to install the .dll onto your server.

Installation

Once the desired plugins have been downloaded, the actual installation of the plugins can be started. The setup of the plugins is done via FTP. You need a FTP client to be able to upload files to your server. If you don't know yet what FTP is and how it works, then you should have a look at the following guide: FTP file access

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You can find the Plugins folder under the /gXXXXXX/.config/EXILED directory. There you can upload your selected plugins into the directory. This could look like this:

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Nothing more needs to be done. This already completes the installation. Afterwards you can check in the live console if the plugin was compiled and loaded successfully. The output should look like this:

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