Arma 3: Installing mods on your own server
Connect to FTP
Before resources can be installed, the FTP access must be set up.
After this has been set up, you can now connect and open the server folder:
Preparation
To install mods on the server, we first have to subscribe to them in the Steam workshop:
Now we start the ArmA 3 Launcher, so that the mods are created in the game folder, after the mods are processed in the launcher we can close the launcher again.
Now we open our ArmA 3 folder, here is a "!Workshop" folder, there are our mods:
Upload Mods
To install mods with WinSCP, they can be uploaded to the arma3 folder via drag&drop
After this has been uploaded, we then need to open the mod folder and move all data under keys
to the folder with the same name on your server.
Activate Mods
Now we open the settings of our game server, under the "Mods" setting we enter our mods as follows
@mod1;@mod2;@mod3
In our case the whole thing looks like this:
Make sure that for multiple mods a ; is set between the entries:
Done! After a server restart the mods are active.