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Conan Exiles: Configure your own server

Server Configuration

Conan Exiles servers can be configured extensively. The configuration of the server takes place via the config files. You can find them in the webinterface in the gameserver administration under Configs. To do so, open the ServerSettings.ini config file.

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In the following you will find a categorized overview of all relevant commands, which you can use to freely configure your server according to your wishes. Certain commands may not be present in the Config by default. Such commands can simply be added afterwards.

General

In the general settings you will find all relevant commands to customize the server name, passwords, anti-cheat.

OptionDescriptionConfig command
Server NameName of your server.ServerName="..."
Number of playersMaximum number of playersPaketabhängig
Message Of The DayMessage of the day
Server passwordThe server password can be changed hereServerMessageOfTheDay="..."
Admin passwordAccess to become an admin. Read more about this in the Become an admin guideAdminPassword="..."
BattlEye EnabledEnables BattlEye AntiCheat protectionIsBattlEyeEnabled=
PVP EnabledEnables or disables PVP. 1 = enabled, 0 = disabledPVPEnabled=
Time-Restrict PvPWhen this option is enabled, then the fight between players is possible only within the specified time periodsRestrictPVPTime=
PvP Blitz EnabledEnables or disables PVPBlitz. 1 = enabled, 0 = disabled (default)PVPBlitzServer=
Time-Restrict PvP Building DamageWhen this option is enabled, players can attack and destroy other players' structures only within the specified time periodsRestrictPVPBuildingDamageTime=
CommunityDefines the community style: 0=None 1=Purist 2=Relaxed 3=Hard Core 4=Role Playing 5=ExperimentalServerCommunity=
Server RegionSelecting a server region affects the filtering of your server in the list. Please select your region so that players who are also from the same region can find the server. 0 = Europe, 1 = North America, 2 = Asia, 3 = Australia, 4 = South America, 5 = JapanserverRegion=
No OwnershipIf this option is enabled, then there are no ownership rules on the server. This means that all players can loot all chests, use all machines, mine all buildings, etc. 1 = enabled, 0 = disabled (default).NoOwnership=
Containers Ignore OwnershipIf this option is enabled, then all containers are open for other players. 1 = enabled, 0 = disabledContainersIgnoreOwnership=
Can damage player owned structuresIf this option is enabled, then players can attack and destroy the structures of others. 1 = enabled, 0 = disabledCanDamagePlayerOwnedStructures=
Can Damage playersIf this option is enabled, then players can be injured by other players. 1 = enabled, 0 = disabledbCanBeDamaged=
Enable SandstormFlagging this allows sandstorms to periodically sweep across the Exiled Lands.EnableSandStorm=
Clan Max SizeThis sets the maximum size of clans allowed on the server. Once a clan reaches the limit, no new members can join.clanMaxSize=
Maximum NudityThis option sets the maximum nudity on the server. This overrides the client option. So, if a server is set to "No Nudity", even if a player sets their client to "Full Nudity", they will not be able to see any nudity on that server. However, if the server allows full nudity and a player sets his client to partial nudity, the client correctly displays only partial nudity. 0 = none, 1 = partial, 2 = fullMaxNudity=
Server Voice ChatDetermines whether voice chat should be enabled in the game or not. 1 = enabled, 0 = disabledserverVoiceChat=

Progression

In the Progression Settings you will find all the relevant commands to customize the XP experience that players can receive.

OptionDescriptionConfig command
Player XP Rate MultiplierThis multiplier affects all types of XP that players receive. This allows player progress to be adjusted for all activities. 0.5 = 50 XP, 1.0 = 100 XP, 1.5 = 150 XPPlayerXPRateMultiplier=
Player XP Time MultiplierConan Exiles gives players XP passively over time, just for surviving. This command multiplies the rate at which players receive this XP. 0.5 = 50 XP, 1.0 = 100 XP, 1.5 = 150 XPPlayerXPTimeMultiplier=
Player XP Kill MultiplierThis multiplies the amount of XP players receive for killing monsters and players in Conan Exiles. 0.5 = 50 XP, 1.0 = 100 XP, 1.5 = 150 XPPlayerXPKillMultiplier=
Player XP Harvest MultiplierThis multiplies the amount of XP players receive for harvesting in Conan Exiles. 0.5 = 50 XP, 1.0 = 100 XP, 1.5 = 150 XPPlayerXPHarvestMultiplier=
Player XP Craft MultiplierThis multiplies the amount of XP players receive for crafting in Conan Exiles. 0.5 = 50 XP, 1.0 = 100 XP, 1.5 = 150 XPPlayerXPCraftMultiplier=

Time

In the Time settings you will find all relevant commands to adjust the time. This allows you to configure days and nights as long or short as you like.

OptionDescriptionConfig command
Day Cycle SpeedThis multiplies the speed of the entire 24-hour day cycle. Individual parts of the day can be adjusted in the options below. Keep in mind that the multiplier is applied in addition to the option changes listed below.DayCycleSpeedScale=
Day Time SpeedDay hours in Conan Exiles are between 7:00am and 4:59pm game time. Changing this multiplier will increase the time that lies between the daytime hours.DayTimeSpeedScale=
Night Time SpeedNight hours in Conan Exiles are between 7:00pm and 4:59am game time. Changing this multiplier will increase the time that lies between the night hours.NightTimeSpeedScale=
Dawn/Dusk Time SpeedDawn in Conan Exiles is between 5:00 am and 6:59 am. Dusk is between 5:00pm and 6:59pm. Changing this multiplier multiplies the time spent in the dawn and dusk period.DawnDuskSpeedScale=
Use Catch Up TimeEnables or disables the use of catch-up timing mechanics on the server. true = enabled, false = disabled.UseClientCatchUpTime=
Catch Up TimeTo give new players a smooth start, Conan Exiles has the option to force a client PC to start at a specific time of day, regardless of the server time. When this option is applied, new characters will start at the specified time and then play at that time of day until the server "catches up" with them. We recommend not to set this to the night hours.ClientCatchUpTime=

Survival

In the Survival settings you will find all the relevant commands to customize the survival settings. This includes, for example, how much life a player can have, how fast he regenerates and much more.

OptionDescriptionConfig command
Player Health MultiplierThis multiplies directly the health value of the player. 0.5 = 50 HP, 1.0 = 100 HP (standard), 1.5 = 150 HPPlayerHealthMultiplier=
Player Health Regen Speed ScaleMultiplies the player's passive health regeneration speed. 0.5 = 2.5 HP / second, 1.0 = 5.0 HP / second (default), 1.5 = 7.5 HP / second.PlayerHealthRegenSpeedScale=
Player Stamina MultiplierMultiplies the amount of stamina of the player. 0.5 = 50 stamina, 1.0 = 100 stamina (default), 1.5 = 150 staminaPlayerStaminaMultiplier=
Player Sprint Speed ScaleDefines the sprint speed of the player. 0.5 = 1 m/s, 1.0 = 2 m/s (default), 1.5 = 3 m/sPlayerSprintSpeedScale=
Player Stamina Cost MultiplierIncreases or decreases the amount of stamina players use per activityPlayerStaminaCostMultiplier=
Player Stamina Sprint Cost MultiplierIncreases or decreases the amount of stamina players use per sprintPlayerStaminaCostSprintMultiplier=
Player Stamina Regen Speed ScaleMultiplies the player's passive stamina regeneration speed. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerStaminaRegenSpeedScale=
Spieler Aktiv-Durst-MultiplikatorScales the rate at which a player actively gains or loses water. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerActiveThirstMultiplier=
Player Idle Thirst MultiplierScales the rate at which a player passively gains or loses water. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerIdleThirstMultiplier=
Player Offline Thirst MultiplierScales the rate at which a player gains or loses water while they are offline. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerOfflineThirstMultiplier=
Player Active Hunger MultiplierScales the rate at which a player actively gains or loses food. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerActiveHungerMultiplier=
Player Inactivity Hunger MultiplierScales the rate at which a player passively gains or loses food. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerIdleHungerMultiplier=
Player Offline Hunger MultiplierScales the rate at which a player gains or loses food while they are offline. 0 = no loss, 0.5 = 1.0 water loss / second, 1.0 = 2.0 water loss / second (default), 1.5 = 3.0 water loss / second.PlayerOfflineHungerMultiplier=
Logged out characters remain in worldWhen set to True, player bodies remain in the world in an unaware state, and when set to False, player bodies are removed from the world when offline. (Default: True)LogoutCharactersRemainInTheWorld=
Drop Equipment on DeathWhen set to True, players who are killed drop their equipped items when they respawn. If False, players who die are resurrected with all their equipment. (Default value True)DropEquipmentOnDeath=
Drop Shortcut Bar Items on DeathIf True, players who are killed lose the items on their quickbars when they respawn. If False, players who die will respawn with these items. (Default True)DropShortcutbarOnDeath=
Drop Backpack on DeathIf True, players who are killed lose the items in their backpack when they respawn. If False, players who die will respawn with the contents of their backpack. (Default True)DropBackpackOnDeath=
Everybody can loot corpseIf True, then anyone can loot the corpse of a dead player. If False, only the player can loot items from his own corpse. (Default value True)EverybodyCanLootCorpse=
Thrall Corruption Removal MultiplierRaising this increases the speed at which thrall entertainers remove player corruption. Lowering it decreases the speed.ThrallCorruptionRemovalMultiplier=
Player Corruption Gain MultiplierMultiplies corruption given to players.PlayerCorruptionGainMultiplier=

Combat

In the Combat settings you will find all the relevant commands to adjust the damage. This includes how much damage a player can do, how much he can absorb and much more.

OptionDescriptionConfig command
Player Damage MultiplierMultiplies the amount of damage that a player does. 0 = no damage dealt, 0.5 = 10 damage dealt, 1.0 = 20 damage dealt (default), 1.5 = 30 damage dealtSchadenPlayerDamageMultiplier=
Player Damage Taken MultiplierMultiplies the amount of damage that a player receives. 0 = no damage dealt, 0.5 = 10 damage dealt, 1.0 = 20 damage dealt (default), 1.5 = 30 damage dealtPlayerDamageTakenMultiplier=
Minion Damage MultiplierMultiplies the amount of damage that thralls and pets do. 0 = no damage dealt, 0.5 = 10 damage dealt, 1.0 = 20 damage dealt (default), 1.5 = 30 damage dealtMinionDamageMultiplier=
Minion Damage Taken MultiplierMultiplies the amount of damage that thralls and pets receive. 0 = no damage dealt, 0.5 = 10 damage dealt, 1.0 = 20 damage dealt (default), 1.5 = 30 damage dealtMinionDamageTakenMultiplier=
NPC Damage MultiplierMultiplies the amount of damage that NPCs and Monsters do. 0 = no damage dealt, 0.5 = 10 damage dealt, 1.0 = 20 damage dealt (default), 1.5 = 30 damage dealtNPCDamageMultiplier=
NPC Damage Taken MultiplierMultiplies the amount of damage that NPCs and Monsters receive.NPCDamageTakenMultiplier=
NPC Health MultiplierIncreases the health of all NPCs.NPCHealthMultiplier=
NPC Respawn MultiplierMultiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NoT respect this value. 0 = Never respawn (Untested), 0.5 = 15 seconds, 1.0 = 30 seconds (Default), 1.5 = 45 secondsNPCRespawnMultiplier=
Durability Damage MultiplierModifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last. 0= Invulnerable weapons/tools, 0.5 = 5 durability loss per hit, 1.0 = 10 durability loss per hit (default), 1.5 = 15 durability loss per hit.DurabilityMultiplier=
Shield Durability MultiplierChanges the amount of durability damage a shield takes while blocking. Increasing or decreasing this value directly affects the durability of shields. 0 = Invulnerable shields, 0.5 = 5 durability losses per hit, 1.0 = 10 durability losses per hit (default), 1.5 = 15 durability losses per hit.ShieldDurabilityMultiplier=
Thrall Wakeup TimeDetermines the amount of time a thrall remains unconscious. 0 = Thralls wake up immediately (untested), 300 = Wake up after 5 minutes, 600 = Wake up after 10 minutes (default), 900 = Wake up after 15 minutes.UnconsciousTimeSeconds=
Thrall Damage While UnconsciousMultiplies the amount of damage taken by a thrall while unconscious.ConciousnessDamageMultiplier=
Avatar LifetimeThis determines the length of time that an Avatar can remain alive in the world.AvatarLifetime=
Disable AvatarsTrue: Avatars cannot be summoned on this server, False: Avatars can be summoned on this server.AvatarsDisabled=
Avatar Summon TimeThe time required to summon an Avatar.AvatarSummonTime=
Avatar Dome Duration MultiplierDetermines how long avatar domes last for.AvatarDomeDurationMultiplier=
Disable Landclaim NotificationDisable Landclaim Notification. True: Disables notifcations. False: Enables notifications.DisableLandclaimNotifications=

Harvesting

In the Harvesting settings you will find all the relevant commands to customize the harvest. This includes how fast something can be farmed, how often resources respawn, etc.

OptionDescriptionConfig command
Item Spoil Rate ScaleAffects the length of time that foods will last before spoiling (smaller values means longer spoiling time). 0 = Never spoil, 0.5 = 4 minutes, 1.0 = 2 minutes (default), 1.5 = 1 minuteItemSpoilRateScale=
Harvest Amount MultiplierMultiplies the amount of resources gathered when harvesting.1.0 = 1 Resource (Default), 2.0 = 2 ResourcesHarvestAmountMultiplier=
Resource Respawn Speed MultiplierMultiplies the speed at which resources respawn after being harvested. 0,5 = 7,5 Minuten, 1,0 = 15 Minuten (Default), 1,5 = 30 MinutenResourceRespawnSpeedMultiplier=
Land Claim Radius MultiplierThis increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land. 0.5 = 10 meters, 1.0 = 20 meters (standard), 1.5 = 30 metersLandClaimRadiusMultiplier=

Crafting

In the Crafting settings you will find all the relevant commands to customize crafting. This includes how fast things can be crafted.

OptionDescriptionConfig command
Crafting Time MultiplierRaising this increases the duration it takes to craft items. Lowering it decreases crafting time.CraftingTimeMultiplier=
Thrall Crafting Time MultiplierRaising this increases the time it takes to train a thrall. Lowering it decreases training time.ThrallCraftingTimeMultiplier=
Fuel Burn Time MultiplierRaising this increases the time fuel units burn. Lowering it decreases fuel burn time.FuelBurnTimeMultiplier=
Crafting Speed MultiplierThis multiplies the speed at which items can be crafted. Note that using a Wheel of Pain to convert Thralls is considered crafting.0 or less = Immediately, 0.5 = 10 seconds, 1.0 = 20 seconds (default), 1.5 = 30 secondsItemConvertionMultiplier=
Structure Damage MultiplierMultiplies the amount of damage a defensive structure (ex Palisade) can give. 0 = no damage (untested), 0.5 = 10 damage, 1.0 = 20 damage (default), 1.5 = 30 damageStructureDamageMultiplier=
Structure Damage Taken MultiplierMultiplies the amount of damage a structure takes when attacked (walls/crafting stations extra). 0 = no damage (untested), 0.5 = 10 damage, 1.0 = 20 damage (default), 1.5 = 30 damageStructureDamageTakenMultiplier=
Structure Health MultiplierMultiplies the amount of Health a structure has. 0,5 = 500 HP, 1,0 = 1000 HP (Default), 1,5 = 1500 HPStructureHealthMultiplier=
Player Encumbrance MultiplierThis multiplies the amount of encumbrance that an item adds to the player. (Setting to 0 does not disable) 0.5 = 2.5 weight added, 1.0 = 5.0 weight added (Default), 1.5 = 7.5 weight addedPlayerEncumbranceMultiplier=
Player Encumbrance Penalty MultiplierThis multiplies the penalties that a player suffers when they are encumbered. (Setting to 0 does not disable) 0.5 = 35 Movement penalty at 99%, 1.0 = 70 Movement penalty at 99% (Default), 1.5 = 125 Movement penalty at 99%PlayerEncumbrancePenaltyMultiplier=

Abandonment

In the Abanonment settings you will find all the relevant commands for adjusting the abanonment of buildings.

OptionDescriptionConfig command
Disable Building AbandonmentIf flagged, disables decay on buildings over time.DisableBuildingAbandonment=
Building Decay Time MultiplierRaising this increases the time it takes for building pieces and structures to decay. Lowering it decreases the decay time.BuildingDecayTimeMultiplier=

Chat

In the Chat settings you will find all relevant commands to customize the chat. This includes activating the chat, the chat radius and the maximum message length.

OptionDescriptionConfig command
Chat Local RadiusSets at what radius local chat will broadcast around a player in centimetersChatLocalRadius=
Max Message LengthSets the max number of characters in a chat message.ChatMaxMessageLength=
Chat Has GlobalAllows/disallows global chat. The in-game chat has a global channel all players can speak in.ChatHasGlobal=

Purge

In the Purge settings you will find all relevant commands for adjusting the purge, its purge steps etc.

OptionDescriptionConfig command
Enable PurgeDas Deaktivieren dieser Option deaktiviert die Reinigungsereignisse vollständigEnablePurge=
Purge LevelDurch Erhöhen des Wertes wird der Schwierigkeitsgrad der Bereinigung erhöht. Beispiel: 0 deaktiviert die BereinigungenPurgeLevel=
-Durch Erhöhen des Wertes wird die Anzahl der Bereinigungsvorgänge innerhalb eines Tages erhöht. Die tatsächliche Anzahl der Bereinigungen ist auch von den verschiedenen Optionen unten abhängigPurgePeriodicity=
-Wenn diese Option aktiviert ist, dann werden die Bereinigungen auf bestimmte Zeiten beschränktRestrictPurgeTime=
-The value 0000 means 00:00 oclock is the weekday end timePurgeTimeWeekdayEnd=
-The value 0000 means 00:00 oclock is the weekday start timePurgeTimeWeekdayStart=
-The value 0000 means 00:00 oclock is the weekend end timePurgeTimeWeekendEnd=
-The value 0000 means 00:00 oclock is the weekend start timePurgeTimeWeekendStart=
-The value 0830 means 08:30 oclock is the weekday start timePurgeRestrictionWeekdayEnd=
-The value 2200 means 22:00 oclock is the weekend end timePurgeRestrictionWeekdayStart=
-The value 1800 means 18:00 oclock is the weekend start timePurgeRestrictionWeekendStart=
Purge Preparation TimeRaising this increases the time in minutes between The Purge warning and the start of the purge.Das Erhöhen des Wertes erhöht die Zeit in Minuten zwischen der Bereinigungswarnung und dem Start der Bereinigung.PurgePreparationTime=
Purge DurationRaising this increases the maximum time The Purge will last. If you kill all of the waves a purge can complete soonerPurgeDuration=
Minimum Number of Online PlayersRaising this will make purges only occur when the set number of players are online. If set to zero, the Purge will attack any clan above the Purge Meter threshold (offline Purges).MinPurgeOnlinePlayers=
Allow BuildingIf flagged, building is allowed during purges.AllowBuilding=
Purge Meter Trigger ValueRaising this increases the amount of different selected actions clans or players can do until they are eligible to be purged. In general, the higher the number, the longer a clan needs to be active in order to trigger The Purge.ClanPurgeTrigger=
Purge Meter Update IntervalThis is the interval that clan Purge events are aggregated, and the scores are added to the Purge Meter. Lower numbers will raise the clan meter more quickly.ClanScoreUpateFrenquency=
-Raising this will increase damage inflicted by NPCs during a Purge. Examples: 5.000000, 10.000000, 15.000000, 20.000000, 25.000000PurgeNPCBuildingDamageMultiplier=

Pets and Hunger

In the Pets and Hunger settings you will find all the relevant commands about the hunger consumption of pets. This includes, for example, how much and how fast they consume it.

OptionDescriptionConfig command
Enable Hunger System: ThrallsToggles the hunger system for thralls.ToggleHungerSystemThralls=
Enable Hunger System: PetsToggles the hunger system for pets.ToggleHungerSystemPets=
Food Nutrition ValueThe amount of nutrition the companion gain from eating food.FoodNutritionValue=
Starvation Time In MinutesThe amount of minutes it takes for companion hunger gauges to go from 100 to 0. Default = 10080StarvationTimeInMinutes=
Starvation Damage Penalty CapWhen a companion's hunger gauge reaches 0, they start taking damage to their health. This value determines how much health can be removed in total, given in percent where 1 means 100% of the health.StarvationDamagePenaltyCap=
Animal Pen Crafting Time MultiplierMultiplies the speed of crafting in animal pens.AnimalPenCraftingTimeMultiplier=
Food Container Range multiplierMultiplies the distance that Food Containers can feed your companions.FeedBoxRangeMultiplier=
Exclusive DietDetermines whether companions exclusively eat items listed on their diet. Disabled means they will eat any food item, in addition to their diet.ExclusiveDiet=